Role:
Product Designer
Team:
Solo project
Platform:
Mobile
Duration:
8 weeks
Tools:
Photoshop, Figma
TripFlow is a mobile app prototype that helps travelers plan multi‑day trips by balancing itinerary suggestions with time, distance, and personal preferences.
Built to explore intelligent trip planning and centralize itinerary management into one intuitive, timeline‑driven interface.
Travelers often struggle with planning multi‑day trips because:
Itineraries are scattered across apps and notes
Balancing travel time and activities is hard
Adjusting plans in real time is frustrating
There wasn’t a clear mobile solution that helps plan and visualize a full trip schedule in a single, adaptive interface.
This creates anxiety and planning fatigue, especially for longer, more complex trips.
TripFlow offers a timeline‑based itinerary planner that:
Helps users quickly build and visualize multi‑day trip plans
Balances travel distances and visit durations
Lets travelers adjust schedules on the fly
It organizes travel plans in a way that feels intuitive and flexible, reducing planning overhead and cognitive load.
Visual timeline interface — shows days, activities, travel time, and map context in an easy‑to‑scan layout
Smart activity placement — helps sequence visits logically while accounting for time and distance
Distance / time estimation — updates in real time as plans change, with flexible time display options
Activity details & notes — supports durations, reminders, and personal notes without relying on external apps
Mapped common travel planning behavior
Studied existing travel apps for gaps in itinerary management
Sketched low‑fi flows for adding/editing days and activities
Focused on reducing taps and preserving context
Prioritized clarity and minimalism to make dense information digestible
Used typography and spacing to differentiate days, travel legs, and activities
Built interactive screens in Figma to test transitions and flow
A look into the working file used to explore flows, layouts, and interactions during the design process.
Usability testing and interviews revealed friction in how users edited activities and managed time within their itinerary.
More streamlined and intuitive user flow
Updated colour scheme to improve legibility
Option to input activity durations and notes
Ability to toggle time display
The original itinerary relied on a contextual overlay for activity options, which users found easy to miss and difficult to operate. This was redesigned into a dedicated, full-screen interaction, improving clarity and reducing accidental taps.
Clarified how complex trip plans can be simplified
Explored the viability of a timeline‑centric planner
Created a baseline prototype usable for future testing
Better clarity comes from contextual visual sequencing rather than list interfaces
Users need flexibility when swapping or re‑ordering plans
Future work includes user testing, itinerary export, offline support, and smart recommendations